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Pass On
Pass On is our fourth school project that we made during at The Game Assembly and is developed in schools own engine (TGA2D).
Our game references was mainly Celeste, but also borrowed some game elements from Ori and Spelunky.
Was made in eight weeks and worked for four hours a day on this project. I focused on implementing particle system, user interface and some gameplay elements.
Particles Showcase
Contributions
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Particle System
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GUI
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Main Menu
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Parallaxing Backgrounds
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Gameplay Elements
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Dash Ability
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Trampoline Jump
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The video shows some particles in display. You can see the enemy firing shots at you and the particle trail that comes from it. There is also some rain particles and jumping particles as well.
Game Trailer
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